




I'm a Senior UX Designer with over a decade of experience in the games industry, currently focused on monetisation design for Candy Crush Soda Saga. I'm passionate about crafting intuitive, player-centred experiences-whether that's thought leading design strategy, building flows in Figma, or collaborating closely with teams across disciplines. I also helped shape the game's design system and enjoy mentoring designers to help them grow. Outside of work, you'll usually find me with a camera in hand-photography is one of my favourite ways to explore creativity and capture the little details.